Click here for my MT35801 blog posting
Here's the link to my first game. In the MT35801 course we did not upload the turtle and snake game, instead we only uploaded one that we "made our own" and then an updated version with a scoreboard later on. - http://www.greenfoot.org/scenarios/9537
Click on the link above to check out my work with JoC(Joy of Code) and my first published game. It is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc
Wednesday, November 13, 2013
FINAL 5a: Greenfoot JoC #4 Finally some code!
Click here for the link to my MT35801 blog post
Click on the link above to check out my work with JoC(Joy of Code #4) and the turtle program running on my computer. It is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc
Click on the link above to check out my work with JoC(Joy of Code #4) and the turtle program running on my computer. It is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc
Thursday, November 7, 2013
Final #4: High Resolution Avatar
Here are some screenshots of my high resolution avatar that I created using MakeHuman. MakeHuman allows us to create 3D avatars similar to that of Cloud Party but with a much better quality. Cloud Party has to render backgrounds so the avatar will naturally have to be of a lower standard. It is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc
Final:
Work In progress screenshots: These screens show you the capabilities of MakeHuman including the different clothes you can apply, face skins, changing genders, sliders to change height and width and more.
Final:
Work In progress screenshots: These screens show you the capabilities of MakeHuman including the different clothes you can apply, face skins, changing genders, sliders to change height and width and more.
Final #2: Six Monocular Depth Cues
Click here for my other blog post on Monocular Depth Cues!
Click on the link for my other blog posting on Monocular Depth Cues that I learned about in the MT35801 course. You'll see various screenshots on the linear and shading cue, linear perspective, occlusion cue, and more. It is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc
Click on the link for my other blog posting on Monocular Depth Cues that I learned about in the MT35801 course. You'll see various screenshots on the linear and shading cue, linear perspective, occlusion cue, and more. It is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc
Wednesday, November 6, 2013
Class 9: WebGL
WebGL (Web Graphics Library) is an application programming interface (Javascript API) within web browsers that make rendering 2D and 3D graphics possible. Because WebGL is integrated with compatible browsers, it allows rendering with no plug-ins needed allowing the GPU to have an easier time in handling the images and graphics . The compatible browsers include: Firefox,Chrome, Safari, Opera, and Internet Explorer. It uses control code consisting of Javascript which is then executed by the computers GPU or Graphics Processing Unit. It could also be combined within HTML elements and executed by other parts of the page or background.
WebGL is maintained by Khronos Group which is a non-profit organization and based in Beaverton, Oregon. History shows that it started off as Canvas 3D experiments carried out by Vladimir Vukićević of Mozilla. He first displayed a prototype in 2006 and by the end of the next year, Mozilla and Opera had carried out their own prototypes. A couple years later in 2009, Khronos Group created WebGL with the help and backing of other major companies. They are currently building the WebGL 2 specification which is slated to be released in 2013.
WebGL is maintained by Khronos Group which is a non-profit organization and based in Beaverton, Oregon. History shows that it started off as Canvas 3D experiments carried out by Vladimir Vukićević of Mozilla. He first displayed a prototype in 2006 and by the end of the next year, Mozilla and Opera had carried out their own prototypes. A couple years later in 2009, Khronos Group created WebGL with the help and backing of other major companies. They are currently building the WebGL 2 specification which is slated to be released in 2013.
Class 9: Building in Cloud Party
Building a random sculpture using the pre-made objects in cloud party:
Here is a random build I made in Cloud Party. I used various objects including a dresser, a box, sofa chair, desk chair, flat screen TV, rug, bed, soccer ball, tall dresser, and a safe.
Here is a random build I made in Cloud Party. I used various objects including a dresser, a box, sofa chair, desk chair, flat screen TV, rug, bed, soccer ball, tall dresser, and a safe.
At this point I've used Cloud Party and OpenSim to build some basic 3D objects. This was the first time using Cloud Party and I must say that it has some resemblance to the OpenSim in terms of tools and building interface. I found myself being very comfortable with the controls just because of my experience with OpenSim in the 3D/VR course with Professor Walsh. With that being said, it is definitely a much more scaled down version and does not include many features that OpenSim has to offer. OpenSim offers a wide range of shapes to use, and they can be modified on a level that is much more precise and mathematical. There is only so much you can do with premade chairs, tables, and desks. Another tool which was lacking in Cloud Party (maybe I didn't see it) is the texture mapping, where you can upload images to "wrap" your objects. With that being said, building in Cloud Party is fun and a welcome feature, but it does not compete with the power of OpenSim.
Tuesday, November 5, 2013
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